Jump to content
  • insignia150.png

    Large Realism Maps

    Below you will find the 8th ID's agreed upon boundaries for realism maps that have categorized as "large" that we play during our open realisms. Included are mini maps with boundaries, no man's lands, and open defenses outlined. Any special rules and spawn usage are also outlined below. Map sizes are listed as Small (max 8v8), Medium (min 8v8), or Large (min 13v13) based on the ideal amount of players to play them best. Please feel free to download the individual mini map images at each of the links below or download them all at this link: 8th ID Realism Mini Maps

     

    dod_anemia_realism_6 mini map

    Map: dod_anemia_realism_6

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: No defense in riverbed or sewers.

     

    dod_bavaria mini map

    Map: dod_bavaria

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: Bridge is split horizontally at the flag on top of the bridge and the map is split vertically under the bridge for defense.

     

    dod_brest_b1 mini map

    Map: dod_brest_b1

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_breugelb8 mini map

    Map: dod_breugelb8

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_claremont_b3 mini map

    Map: dod_claremont_b3

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: TNT turned on.

     

    dod_farmers_b4 mini map

    Map: dod_farmers_b4

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: Middle road is no man's land.

     

    dod_harvest_b2 mini map

    Map: dod_harvest_b2

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: No defense in front of eastern tank to box on Axis side. Stairs room and downstairs in middle building are no defense.

     

    dod_hunt_b4 mini map

    Map: dod_hunt_b4

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: Church building is open defense.

     

    dod_ingot_b2 mini map

    Map: dod_ingot_b2

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in courtyard east of mid flag.

     

    dod_knights_b1 mini map

    Map: dod_knights_b1

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: No use of glitch spot.

     

    dod_kolsch mini map

    Map: dod_kolsch

    In-Game Mini Map: No

    Map Size: Large

    Spawns: Open

    Special Rules: Bar to east is split in half by midline.

     

    dod_mortimer_b5 mini map

    Map: dod_mortimer_b5

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_palazzo_b5 mini map

    Map: dod_palazzo_b5

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in main area of middle building, hallways on defending team's side are allowed.

     

    dod_pier_b2 mini map

    Map: dod_pier_b2

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_plateau_b6 mini map

    Map: dod_plateau_b6

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_romania_nightfireb mini map

    Map: dod_romania_nightfireb

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open or closed based on number of players

    Special Rules: None

     

    dod_rouen mini map

    Map: dod_rouen

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: Mid line split from NW corner to SE corner through fountain.

     

    dod_saints_source_b1 mini map

    Map: dod_saints_source_b1

    In-Game Mini Map: No

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in water or on platforms. Wire across map causes damage.

     

    dod_snowbridge_explode_8 mini map

    Map: dod_snowbridge_explode_8

    In-Game Mini Map: No

    Map Size: Large

    Spawns: Open

    Special Rules: Bridge split short ways across on top, defense underneath bridge split long ways.

     

    Map: dod_sturm_realism_4

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: No defense in water or sewers. No using glitchy roofs/balconies.

     

    dod_stuttgart_ldr_b1 mini map

    Map: dod_stuttgart_ldr_b1

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in area with mid flag.

     

    dod_taistelu_b1 mini map

    Map: dod_taistelu_b1

    In-Game Mini Map: No

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in water or stairs leading down to water.

     

    dod_telepnevo mini map

    Map: dod_telepnevo

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: Allies can defend in bottom of church.

     

    dod_venice_b1 mini map

    Map: dod_venice_b1

    In-Game Mini Map: No

    Map Size: Large

    Spawns: Closed

    Special Rules: No defense in river, mid flag room is no man's land.

     

    dod_venteux_final mini map

    Map: dod_venteux_final

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

    dod_wolf_b2 mini map

    Map: dod_wolf_b2

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: No defense in hallways leaving Allies second flag. No glitch spot in Axis water tank.

×
×
  • Create New...